What’s Old Becomes New Again

John Kormeling’s ferris wheel for cars is at the Power Plant in Toronto now, and I checked it out with my friend Slavica Ceperkovic.

This whimsical and lovely piece is a bit modified for the Toronto manifestation. Normally, people drive their own cars onto the ferris wheel, go around the wheel, and then drive off again. Due to insurance issues, the cars are provided and already on the wheel for you to get into. In this case, brand new Saabs, with barely 10 kilometers on them and still smelling of new car, are on the wheel. We were also asked not to honk the horn unless we had a genuine emergency, which I thought was a rather cute display of Canadian politeness (let’s have fun but not disurb the neighbours).

I think the piece was a bit diminished by taking away the experience of driving your own car onto the wheel. I think a significant part of it is remaining encapsulated in your vehicle, which is an extension of your personal space. It was a bit sterile, sitting in a brand new Saab, unable to roll down the windows, play music on the car stereo, honk the horn, or pick up a drive-thru fast food wrapper from the floor and wave it at the people below.

It was a charming experience nonetheless, and made me think of the simplistic happiness of carnival, and how artists and designers can make small but significant changes to familiar things to make them magical again.

Here are links to pictures (they open in pop-ups):
{{popup wheel2.jpg carsinthesky 400×300}}Cars in the sky
{{popup wheel1.jpg drivein 300×400}}Drive In Wheel!
{{popup wheel3.jpg carclose 400×300}}Car close up

The Point and the Path

Projects that locate experiences in geographical space usually involve an approach that favours either the point or the path. Each approach has strengths and weaknesses, and sometimes a solution is to attempt to include both kinds of information within a project. Some examples:

\\[murmur] – The Point\\
[murmur] is a project that geo-locates stories. Specific points in space are marked with a sign; users are invited to call the telephone number on the sign to listen to a story about that very spot while experiencing the space where the story took place. [murmur] is poetic, it hangs the ghosts of the past on the structures of the present. The stories are sometimes charming, sometimes quotidian, but either way, they never fail to alter the perception of a point in space.

\\[murmur] – The Path\\
But how should one navigate [murmur]? The map of activated points (viewable on the website) sprawls over several city blocks, and the project itself lives in three different cities. By not offering paths through the project, I presume that the creators wish the experience to be somewhat random, a self-guided tour. But which thread is the most compelling? How can a user’s experience of the project be guided to produce maximum effect? By encouraging one story to follow another, the equivalent of a narrative arc be created. Would it be useful to view the path one should follow to hear all the stories about certain things? Perhaps as a user I’d like to take the “broken hearts” path and hear all the love stories, or if I’m in the mood for something less personal, the “historical” path to hear what buildings used to be. This would involve classifying stories, deciding which categories should exist, and possibly filing some stories in more than one category. It also would be interesting to map user paths. With an analysis of user logs, it would be easy to generate the paths of users through [murmur] – who listened to which stories and in which order, which may serve to analyze how foot traffic generally traverses the areas of town where [murmur] is installed.

\\Teletaxi – The Point\\
Teletaxi is a project that uses GPS to deliver location-specific video content to passengers in a taxicab. When the taxi passes through activated areas, video clips related to the location play on the flat screen installed in the taxi. In addition to relating content to the point, content is also triggered by states – when the taxi doesn’t move for a period of time, video works that address the lack of movement are launched.

\\Teletaxi – The Path\\
This project also may benefit from some ordering of the types of content, to produce paths for the user that would reflect a subset of interests. Certain classifications of content are already obvious – by artist or by neighbourhood. Is it beneficial to add further classifications to the type or style of content? Perhaps this could be considered to be a kind of curation within curation, a creation of subthemes to a project where the larger unifying theme is simply location specificity.

\\The Point and the Path Live Happily Ever After\\
PDPal is a project that enables users to map their “emotional GPS”, by either using the web or a PDA to annotate their experience of Times Square in New York. Users select from a host of icons when choosing to place a point on their map, and can annotate it with text. In addition, however, users can mark their path, which offers a whole other layer of information about your experience in Times Square – did you get lost? Where did you start and where did you end?, et cetera. The addition of path information furthers the individualization of the space, since it would be rare that two users would take the exact same path. Viewing how you navigated Times Square also enables a remembrance of experiences as they happened over time (“Oh yeah, first we went there, then took a wrong turn and ended up over there…”) The creators of PDPal also have generated a number of exercises that they sometimes conduct with open groups, where interested parties gather to experience the project, but with a mission, such as: make an “Official Field Guide”, behave as though you are an anthropologist from an alien planet, use an algorithm to guide your walk, etc. By using these exercises, navigation is also effected, and the history of that effect is apparent in the paths created.

The point and the path, when they act in unison, can be a very powerful way of mapping experience. They are each interesting methods on their own, though I have to admit I find the path more compelling for its ability to act as a timeline of events as well as a spatial representation. My thoughts on the projects above and the possible uses for paths within them may be unworkable or unnecessary, but raise an interesting question about what information is useful to provide or collect when working with location specificity. What is of greater concern – the points of interest or the ways that people flow between them?

E-mail of the week

From: Micheal Teal
Subject: your website is wonderful / thanks for sharing
Date: May 27, 2004 1:09:35 PM EDT
To: Michelle Kasprzak

Greetings from The Ancient One 

Hello Michelle
 
It was during a pursuit of information in cyberspace that I was blessed to happen upon your special dwelling place. I found that your site left me with a feeling of well being. Well done. May you be embraced by the Heavens and have your path illuminated by the stars.
 
My name is Micheal Teal. I am a Psychic , Poet and Spiritual Advisor located in Hamilton Ontario Canada on the friendly shores of Lake Ontario. I found your site to be a point of pure truth. Whenever we share of the self it serves to enrich and enlighten. I wish for you a path that leads to wisdom and divine beauty.

May the souls beauty embrace you willingly that you might build a heaven within.

Yours in Peace
Micheal Teal
The Ancient One
http://www.bardic.on.ca/ancient

Whitney Biennial 2004

At this year’s Whitney Biennial, I was greeted with an auspicious sign that my current obsession with the voice was going to be sated here. Instead of your usual Muzak, Harrell Fletcher and Miranda July have modified the Museum’s elevator to play choral voices for your brief ride. Once inside the other exhibition spaces, amid the slew of good, bad, and ugly I found several pieces that incorporate different uses of the voice.

\\Somewhere Harmony\\ by Julianne Swartz is a network of clear plastic tubing in the stairwell. Strains of different voices singing “Somewhere Over The Rainbow” can be heard throughout the stairwell, and at occasional points in your journey one of the tubes ends, and when you place your ear at the termination of the tube you can hear a singular voice rendering the tune. The voices are clearly amateur, and the renderings differ. I was pleased to discover a tube that simply breathed heavily into my ear. I liked the heavy breathing because it reinforced to me the intimacy of the one-to-one interaction at the ends of the tubes – like the difference between having a conversation in a group and holding your cellphone to your ear, for example. The choice of such a familiar song is tricky territory, being already loaded with plenty of associations for most visitors, but I thought it worked with the locale of the stairwell. I can easily transfer the idea of wishing to be transported to a land you “heard of once in a lullaby” to the people in transit who are looking for some transcendent art experience on the next floor.

\\Theory and Observation\\ by Slater Bradley is a video installation that includes sound clips of Stephen Hawking’s computerized voice describing the concept of the big bang, and conflict between religion and science. The accompanying video images are of a children’s choir in Notre Dame Cathedral. The children are mostly depicted in inactive moments, evidently bored in their role of singing praises to God, and the children’s struggle to stay focused on the task at hand played very nicely against the larger struggles that Hawking speaks of. This is a beautiful piece and I sat through the 4 minute loop three times, easily. (Admission: I have a fetish for Stephen Hawking’s voice.)

\\Count On Us\\ by Marina Abramovic is a video installation consisting of several projections that respond to the war in Yugoslavia. Here the purity of children’s voices is used to deliver a heavy dose of irony, as Abramovic, dressed in a skeleton suit, directs a children’s choir to sing about the might and greatness of the United Nations, whose might and greatness failed to prevent tragedies from unfolding in Yugoslavia and elsewhere. Other projections feature stoic-looking children sweetly singing folk songs.

\\Almost, I Have To Stop, No-no, Come Here,\\ and \\Let’s Go\\ by Aïda Ruilova are wonderful, very short videos that feature distressed individuals in slightly strange situations stating the words that are present in the title of each video. The videos loop short moments a few times, and so each expression is repeated several times before the next video appears. These are funny, sharp vignettes. If I had to pick a favourite it would be \\Almost\\, where a woman crawls on the stairs, drooling, uttering the word “almost” in a completely exhausted fashion.

In each of these pieces, I found the use of voice critical. Ruilova’s pieces reminded me of the effectiveness of vocal repetition, the innocence of the children’s choir underscored the irony in Abramovic’s work, the use of amateur singers in Swartz’s piece lent it charm, and Stephen Hawking’s computerized voice added a detached sort of gravity to Bradley’s work. The power of the human utterance was highly audible at this year’s Biennial.